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Computer Science

KS3 Computer Science - Curriculum Intent

At Treviglas pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

 

The learning journey aims to ensure that students understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. Enabling students to  analyse problems in computational terms, as well as  having repeated practical experience of writing computer programs in order to solve such problems. Students will then be able to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems. Finally ensuring students are responsible, competent, confident and creative users of information and communication technology.

 

KS4

Creative Media Production Level 1 & 2

Creative Media Production gives students an insight into the vastly growing media industry. The course enables students to not just learn the key fundamentals of how and why products are made across the three media platforms, but also gives them the opportunity to plan, produce and develop their own media technical knowledge and skill sets to produce their own products. 
 

Over the two years of the course, students are introduced to the key theories and concepts associated with media products, and how these engage and appeal to their audiences, but also learn how to analyse and deconstruct different media products across broadcast, emedia and print. In year 10 students respond to an externally set brief, based on a specific genre or question with two tasks. The first task is where they research and analyse media products across all three platforms based on the clients brief and produce a written report on this. In the second report, students analyse and deconstruct how the brief is shown in different media products,for instance students may look at how Action and Adventure films appeal to a family audience. Students then deconstruct these products and compare them, helping to explain the appeal of the products. 

Students then spend the remainder of the academic year focusing on building their practical skills within creative software such as photoshop. Students are taught how to use photoshop correctly to produce a series of products of their choice.

 In Year 11, from September to December students are given a practical coursework brief, which they research, plan, develop and produce a series of products or a single product for. Students are able to use the skills developed in Year 10 to help them produce their products to the highest standard. In January, students are given the exam brief. This is similar to Component 2, where students research, plan and develop an idea for a product, then in a controlled environment, produce their product based on this brief. 

 

The course overall, helps students to build their fundamental knowledge of the media industry, but also to develop practical skills that are vital in responding to commissions and developing and implementing products based upon these.